Uncharted originator Amy Hennig leaves EA to set up new studio

Uncharted originator Amy Hennig leaves EA to set up new studio

Uncharted originator Amy Hennig leaves EA to set up new studio

Back in October of previous year, we heard the news that EA had taken the decision to move away from a story based, linear Star Wars game that was previously in development at Visceral Games, shuttering the studio and leaving the fate of creative director Amy Hennig (who created the Uncharted series) in the air.

"I'm not, I have not worked at EA since January, technically, legally", said Hennig in an interview with Eurogamer.

This wasn't the end for Hennig though as she also revealed that she's now working independently and is starting her own little studio.

Are you still interested in "Ragtag", or is Hennig's departure from EA worrying for the game's development?

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Another side effect of the Visceral shutdown was Hennig's status as an EA employee being in limbo. "I just started my own small little independent studio and am consulting with some people".

She added: "I haven't been in, but look - I get along with all those people, I consider even the guys on the exec team friends". An EA spokesperson said that the publisher was still in discussions with Hennig "about her next move".

Of course, this prompts thoughts of what is happening with the Star Wars game, codenamed Ragtag, that suspiciously sounded a lot like Uncharted with its linear structure and light-hearted humour. The Vancouver studio is working on something pretty different.

The untitled "Star Wars" game was originally announced by EA in 2016 and was supposed to be released during the company's 2019 fiscal year (April 2018 - March 2019). That's according to recent comments she made at the Gamelab conference in Barcelona, which makes for the first update we've heard about the single-player game since EA shut down Visceral last October. Hennig states that the project she conceived with her team at Visceral is "on the shelf now", hinting that it needed more than a simple makeover from EA Vancouver. "It's really not. Y'know, once you go more open world it's such a different game to the one we were making. We wish Amy all the best with what comes next, and we will all be watching with excitement".

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